Game Theory
Go (called Wei Ch'i in China and Baduk in Korea) is a board game dating from ancient China. It's deceptively simple rules create complex results, which is one of the fascinations in playing the game. Sensitivity to initial conditions is also demonstrated, as the first several moves can determine the victory or loss of the game. Explored in this video is the evolution of game theory as it has played an important part of our culture. The field of game theory in it's modern sense came into being with the 1944 classic Theory of Games and Economic Behavior by John von Neumann and Oskar Morgenstern. Game theory dominated our nuclear missile defense strategy during the cold war.
The object of Go is to capture territory on a uniform , or smooth
space of a grid. All pieces can move the same way on the board,
each piece guided by the same few rules. The rhizomatic nature
of Go can be contrasted to the hierarchical nature of the game
of Chess. The strategies in Go is to capture the most territory
on the board, and killing is not necessarily the best strategy.
This strategy can be called Tit for Tat, after a famous competition
hosted by the Sante Fe Institute in the early 80's in which programmers
were invited to create the best bit of code that would win the
most rounds of Prisoner's Dilemma. As pieces are placed on the
board, the complexity of play increases. Recent computer innovations
using Cellular Automata have been used in order to model and observe
aggregate behavior of social systems, turbulence, physics, biology,
and nation building.
Large capitalist structures such as WTO, NATO, EU, NAFTA, and the
World Bank overcode National boundaries into new power configurations.
They consolidate power into hierarchical structures and can manipulate
material flows. These molar identities overcode the molecular rhizomatic
markets of regional and national boundaries.